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Rendering engine based on raytracing
College diploma project.

Standalone, fully implemented in C++ using its only standard libraries. The project supports: "look at" camera model, models in ASE format, point lights, point shadows, Phong shading model, bitmaps and textures in TGA format, bilinear texture filthering reflections and refractions, fresnel reflections, supersampling (antialiasing), hierarchical bounding volumes for space division, any resolution outout image, log file.